Update 11.7 — The Adventures Continue

Howdy, partners! 

This update brings another round of improvements to familiar frontier activities, making Canyon Trials and Spirit Cave fairer, smoother, and easier to plan around. We’ve also improved some events, added more variety to Bounty Hunts, and fixed several issues reported by players. 

Let’s take a closer look at what’s new.

Canyon Trials Adjustment

Boss waves in Canyon Trials now follow a new weekly pattern, with some bosses rotating between runs and others staying fixed for the whole week:

Rotating Boss Waves — Bosses can still change between runs on waves 4, 12, 20, 28, and so on.
Weekly Fixed Boss Waves — Bosses are fixed for the whole week and are the same for all players on waves 8, 16, 24, 32, and so on.

This gives all players the same conditions during the competition, making the Trials fairer and easier to plan around. But the lineup will still change from week to week, so each new Competition will bring a fresh challenge.

Spirit Cave Improvement

Spirit Cave is also getting a weekly point of consistency.

Each week, one of the three skills will be selected as the featured skill and guaranteed to appear for all players on their first roll.

This gives every player the same starting point for the week and makes planning easier, while the activity still keeps its random spirit for the rest of the run.

Events Updates

Based on your feedback, existing activities across the frontier have received additional improvements.

Moving Train — many players noted that the wolves in this activity felt unnatural. The setup has been updated: the train was carrying caged wolves, the bandits attacked, and the frightened animals broke free, driving the outlaws onto the roof of the train. 

Old Road — Previously, the wagon could start moving with a delay after the road was cleared. This issue has been fixed, so the wagon now starts moving sooner once the path is open. 

Other Improvements and Bug Fixes

Recently added content has received a few more adjustments, along with fixes for several issues reported by players: 

— New bosses for lower Tiers — in the previous update, Bounty Hunts became more varied from Tier 5 onward with new scenarios and challenges. This time, lower-Tier Bounty Hunts are getting more variety too, with new bosses that can also give you an early taste of mechanics usually found at higher Tiers. Their strength scales based on your current Tier.

— Fixed an issue that could cause two Bounty Hunt locations to appear in the same place. 

— Bandit behavior — Bandits across locations now feel more alive during exploration. Their behavior has been further improved to make encounters feel more dynamic and immersive while traveling across the frontier. 

— Also fixed a number of minor bugs and technical issues to improve overall game stability.

Thank you for your feedback, partners. Your thoughts help make frontier adventures better with every update!