Update 8.0 — Pet System Upgrade

September 09, 2024

Update 8.0 — Pet System Upgrade

Get ready, partners! Our latest update for Westland Survival brings a major overhaul to the pet system inspired by your feedback. Now even hungry pets can still fight by your side. We’ve made it much easier to get baits and speed up the growth of your "zoo." Plus, we’ve added dozens of new modules for your Pet House and farm buildings. And that’s not all! Let’s explore the exciting new features and improvements packed in this update!

Feeding Pets

From now on, hunger will no longer render your pets helpless and useless. Even if the feeder in the Pet House is empty, your furry fighters will continue battling for you as long as they have health points!

However, to successfully develop your "zoo," you still need to feed your pets. Food in the feeder is essential for the following processes:

  • Adaptation
  • Breeding
  • Growing newborn pets
  • Restoring the health of injured pets at the ranch

Gameplay Variety

Many changes have been made to give you faster access to different animals, allowing you to switch your furry companion more often to find the best fit for various locations and simplify the management of your pets.

Animal Friendship

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Once you learn tier 4 bait or higher, animals of that tier and below will no longer attack you first. However, if you initiate an attack, they will fight back. Baits of tiers 2 and 3 do not offer this bonus.

This protection works similarly to the Spirit protection. However, knowing the bait only shields you from that specific type of animal and does not allow you to tame them.

Location Bonuses

Now certain pets will be more effective in specific types of locations or regions. This gives you extra motivation to learn baits for a wide variety of animals. Being in such a location increases the animal's attack, maximum health, and current health points (proportional to the maximum).

Bonuses:

  • Wolf (+20%) — All forests
  • Alpha wolves (+10%) — All mines
  • Lynxes (+20%) — All lakes (including Bayu)
  • Pumas (+10%) — All plateaus (and Denali Mountain)
  • Dogs (+10%) — All Bandit Camps
  • Alligators (+10%) — All constant Marshlands Locations

Please note: Pets not mentioned in the list above don’t get bonuses in any locations. Ranch, Canyon Trials, Spirit Cave, temporary event locations, etc., don’t provide bonuses to any kind of pets.

Improved Taunt

Not all pets are equally good at taking hits. Often, they can be more useful just dealing damage rather than drawing enemy attention and losing a lot of health.

Now, weaker animals like boars, coyotes, wolves, and lynxes will taunt enemies less frequently, allowing your pets to attack enemies without taking too much damage. Pumas and alpha wolves will taunt enemies a bit more often. The strongest animals — bears and alligators, thanks to the perk ‘Improved Taunt’ — will attract enemy attention the most, allowing you to avoid attacks more effectively.

Enhanced Pet Management

The process of luring, learning, and caring for pets has been significantly revamped to make it simpler, more intuitive, and more engaging.

Fast Baits Research

Naturalist Vernon has found a way to significantly accelerate your bait mastery for various animals. Once you've fully learned the baits for one type of creature up to a certain tier, he can, for a fee of silver coins, teach you about all other baits at one tier lower.

Even better, you can now send any pet from your ranch to Vernon for study, not just the one currently accompanying you — similar to how it works with horses.

Other Baits Improvements

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  • Now you can craft tier 2 baits from the very beginning. You can just skip tier 1 animals and lure tier 2!
  • Tier 5 baits can now be crafted faster!
  • Crafting baits for all wolves and lynxes has become faster!
  • You now have up to 5 minutes to leave the location with your newly lured furry friend instead of just 1.5 minutes.
  • Henry the Stumble now sells various types of bait as well as a Chest with a pet module for gold.
  • The top naturalists of the Wild West have created universal baits that can lure any animal (excluding alligators) of the corresponding tier. Even better, animals lured with these baits will instantly adapt when they arrive at your home! You can obtain these baits through special events, the Battle Pass, or by purchasing them in the game shop.
  • To balance all the changes mentioned above, the amount of meat required to craft baits for tiers 4-6 has been increased.

Increased Chances of Luring Fertile Animals

  • The chance of finding a fertile tier 3 pet has nearly doubled, while the chance for a tier 4 pet has increased tenfold! Additionally, the chance of finding a fertile tier 5 animal has been slightly boosted.
  • As for bears, the chances are slightly lower but still much higher than before. The chance of finding a fertile tier 3 bear has increased by 1.5 times, while for tier 4 bears, the chance has increased sevenfold!

 

Breeding Improvements

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  • Now a newborn pet's tier will always be equal to or higher than that of its parents. The chance of a tier downgrade is now zero!
  • Pets born on the ranch will no longer start at level 1; instead, they’ll begin just 20 levels below the maximum, allowing you to level them up to the max much faster and unlock breeding sooner.
  • Breeding time is now tier-dependent. It has been significantly reduced for tiers 1-2.
  • Plus, you can now quickly purchase the fertility elixir directly from the Pet House menu.

 

Other Pet-Related Changes

  • Regeneration: Pet health recovery now scales with the level of your Pet House. The regeneration rate is now equal to the Pet House level, meaning at the maximum level 6, your pets will regenerate health at a rate of 6 HP per minute.
  • Happy Paw Can Upgrade: From now on, canned food will speed up all ongoing processes in the Pet House, including adaptation, breeding, and growth. Each consumed can of food provides a 1-hour acceleration to these activities.
  • Healing Crackers: Crafting now requires healing herbs instead of infusions.
  • Easier Start: The level 1 Pet House now requires only 4 bowls instead of 6.
  • Faster Learning: Pets now gain experience 3 times faster than the player during combat.
  • Easy Heal: A convenient quick heal button has been added to the pet interface. If you have a healing item available, it will be used; if not, you'll have the option to purchase one with just a few taps.
  • Convenient Bait Purchase: You can now purchase bait directly from the Encyclopedia table at your Ranch.
  • Bring Pets to Naturalists Without Leveling: Bonus for maxed level has been removed.
  • Meat Satiation Bonus Adjusted: The satiation effect of Tier 4-6 meat has been slightly reduced to ensure more balanced progression, especially since feeding is now less crucial for pets.

New Modules (Gears)

This update brings a host of new items, and we believe it's the perfect time to change the name from "Gears" to "Modules," which better describes what these items are.

To make managing your ranch easier and more fun, we've added new Modules for your Pet House, Stable and Bait Workbench. New modules are now available at Henry the Stumble and in the VIP shop. In the future, we may introduce additional ways to acquire these modules, including through special events or the Battle Pass.

Modules for Bait Workbench

  • Fermentation Regulator – Allows further fermentation of ingredients. As a result, the bait increases the damage of the lured animal.
  • Components Dispenser – Eliminates recipe errors. The lured animal will have more health points.

Modules for the Pet House

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  • Medical Kit – Everything you need for quick pet health recovery.
  • Totem of Power – A simple Indigenous trinket that increases the pet's damage.
  • Pet Care – A well-groomed pet has more health points.
  • Balanced Feed – A varied diet boosts pet growth.
  • Toy Box – Various toys help pets adapt faster.
  • Training Dummy – Full-size figure for pet training. Speeds up experience gain.
  • Extended Feeder – A larger capacity allows you to forget about feeding for a long time.
  • Pet Bed – Extra space for a pet.
  • Feed Dispenser – The convenient design allows for efficient feed consumption.

Modules for the Stable

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  • Horse Care – Well-groomed horses recover energy faster.
  • Extended Feeder – A larger capacity allows you to forget about feeding for a long time.
  • Feed Dispenser – Reduces feed consumption with its comfortable design for horses.
  • Vegetable Feeder – Special feeders for a varied diet that boosts growth.
  • Additional Stall – Extra space for a horse.

Other Improvements

  • The cost of the Module Exchange in Silverton has been reduced by half in gold.
  • Thanks to popular requests, we’ve improved PC controls: now pressing “F” will shoot at your selected target or the nearest one if nothing is selected.
  • To celebrate the major update, the maximum account level has been raised to 121.
  • Now, each upgrade level for Sandbags and Traps has its own unique visual.

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